They all have set stats which they carry with them as they level. This video says that monsters scale much like they do in diablo 2. More obviously, the standard enemies will scale with the difficulty. By Inferno, they can have up to 4 special attributes which can make them very difficult to take down. More specifically, in each difficulty, the monsters gain one more special ability. Remember, tiers don't necessarily mean better, just different looking.Īs the difficulty increases, the boss monsters become more powerful. One can assume 4 per act totaling 16 tiers. So as the difficulty raises so do the armor tiers. Jay Wilson stated that over 70% of all of the armor items in the game cannot even be found in Normal difficulty. Higher difficulties mean higher tier loot. There are a few differences that are known and probably more as well:
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